Ed Games Expo Returns With A Full Day Dedicated To VR And AR Education

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Feb 26, 2019
Ed Games Expo Returns With A Full Day Dedicated To VR And AR Education
The annual conference brings together industry voices who are leading the way for playful, educational tech.

The Educational Games Expo kicked-off this week in Washington, DC. Now in its seventh annual year, this free and public conference hosted by the US Department of Education showcases the best educational learning games and technologies to date.

It's #EDGamesExpo week!
Are you ready for some game-based learning? We are!

Learn more
https://t.co/YwYHHeBMUq pic.twitter.com/w26OdZ1DlT

— U.S. Department of Education (@usedgov) January 6, 2020
Located at the Kennedy Center, attendees can explore up to 150 educational games and meet with independent and entrepreneurial developers dedicated to pushing ed-tech forward. Featured games and technologies range from topics including early learning, science, engineering, making, math, reading, social studies, English learning, social skills, and student support for those with or at risk of disabilities.

With an effort to highlight immersive gaming strides, Edward Metz, curator of the Ed Games Expo and manager of the US Department of Education’s Small Business Innovation Research program, has included a full day of virtual reality and XR educational resources, panels, and experiences.

Today, the organizer of ED Games Expo in WA D.C., introduced me to Jesse Schell as a peer and a professional. #EdGamesExpo is a 1day expo + panels recognizing #GamesforChange #SeriousGames #gamification #educational games, #VR #AR #MR. THEN I fangirl'd out and got his autograph

— Sarah Sexton
(@Saelia) January 8, 2018
“[The Ed Games Expo is] great for creating networking opportunities in both directions,” Metz explains. “…for government agencies and departments interested in investing in educational technology, and for developers who want to be involved in finding funding to research and create those tools.”

XR for Classroom Learning featured a group of 20 developers who have created educational content designed for XR with support from ten different government programs. The showcase concluded with a session where local high school students will demo XR learning technologies while networking with the programmers and gaining potential career advice.

At the @usedgov's ED Games Expo at the @kencen, approximately one-fifth of the educational games featured augmented or virtual reality. https://t.co/zeIEwQWOxh @EdWeekEdTech @EdMarketBrief @educationweek #edtech #VR #AR #videogame #videogames @playtablecraft @schellgames @NWEA

— Michelle Goldchain (@goldchainam) January 23, 2019
Metz goes on, “It’s really rewarding to work on a program and conference that invests in developers creating the next educational technology of the future. When it comes to VR, you are actively immersed and fully focused on solving learning problems.”

Co-hosted by the VR/AR Association of Washington, DC, XR for Classroom Learning kicked off with remarks from Frank Brogan of the US Department of Education, Sophia Moshasha of the VR/AR Association of DC, and Gino Fazio of the CDC.

Thank you @usedgov for hosting us at the 2019 Ed Games Expo. It's great seeing the education industry adapt #VR & #AR into their learning environments. Way to go! Looking forward to witnessing the evolution of learning! #VirtualReality #AugmentedReality #technology https://t.co/fNKLTdGHQB

— VR/AR Association – Washington DC (@VRARA_DC) January 24, 2019
Additional speakers included mixed reality industry voices such as Dan Ayoub of Microsoft, Phil Puthumana of Verizon, Rich Henderson of Lenovo, Chris Chin of HTC, Chris Hines of National Geographic, Stuart Trafford of Magic Leap, Lucien Parsons of MAVRIC, Arana Shapiro of Games for Change, and Elise O’Brien of vCoder.

Feature Image Credit: NOT SUSPICIOUS, LLC

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